Additional
Quake parameters
Standard command line parameters you want to add to Quake. ie: -nocdaudio
-nojoy etc.
Run QBSP: QBSP does the compiling of the level
- it creates the BSP file. If you've only modified the entities since
the last time you compiled the map then you can use the ENTITIES ONLY
option to speed the process up.
Run LIGHT: LIGHT creates the lighting on the
level. If you don't run LIGHT then the level will be compiled fullbright,
which is to say everything will be set to the maximum brightness. The
EXTRA option can be used to get a 'smoother' look to the lighting effects,
but takes 4 times as long to run.
Run VIS: Basically VIS determines what areas
of the map are visible from other areas. This speeds up game play since
Quake has less to draw. It isn't very necessary while making the level,
but it would be foolish not to run it before releasing a level. You
can also use the FAST option to speed the process up.
Don't run Quake will stop Worldcraft from loading
up Quake. This is handy if you already have Quake loaded in the background.
Save visible objects only deals with VisGroups
which we will get into later. For now leave it off.